Day 7 – Data Arena screen testing
Today we upload our blogs for ASSESSMENT 2.
We headed down to the data arena to test our animation sequence also with the acid elements, assets, and static panoramas.
Yesterday I came into UTS and worked all day on one of the panoramic sequences. By the time I left, I was convinced the animation sequence would look horrible in the data arena.
I arrived today still adamant that the sequence would not translate effectively in the immersion space. When the time for testing it arose I took a deep breath…I almost choked as I was so surprised that in the data arena it look decent. The movements which were subtle on the computer screen were of course magnified and one actually felt the turbulence of the movement in the arena. My anxiety dropped a few notches.
Having designed for ample diverse platforms for print and screen, I thought I would have a fair idea of how my design on screen would project in the 360-degree data arena but I was ever so wrong.
Hoger had suggested some camera moves to add depth and dimension yesterday but I wasn’t sure what he had meant. However, viewing the sequence in this immersive environment, I understand what he is suggesting now as one actually feels part of the created visual space and the compulsion to enter or wade through this space and around its inhabitants is compelling.
Gisele’s particle tests in were very successful so we knew they would have to be integrated into the primary animation going forward. Jack’s particles too would be incorporated but we thought we needed to interject some 2D assets which we could attach to the particles. We tested Lou’s static panorama, however, it was the wrong resolution. This was a lesson to us all to ensure future assets are of the correct resolution as the low quality is screechingly magnified.
Chris and Hoger’s feedback was fantastic in bringing us back to the premise of human connectivity to the artwork. Being in the data arena was insightful for us as designers and facilitated a way in which we could try to understand what the Museum’s audience may require in order to be able to connect with the piece. Chris alluded to our research of antiquity and pointed out that the Maritime Museum has a treasure trove of archival elements which we may consider incorporating into our virtual space. Then he suggested looking at the lines metaphorically and physically of the estuarial space.