From the beginning of the subject I was interested in adding audio to the immersive animation. I have worked in music production before and I felt I could bring forward some appropriate tracks to fit the characteristics of the animation. Below is a video showing Kryptos (Ozolins, 2011) that was an installation I witnessed at the Museum of Old and New Art, in Hobart. I found this installation amazing and it was in my mind for the asset building stage of this subject. I wanted to draw from the immersive elements of this installation.
Above are my notes and comprehension of how the audio tracks would fit the animation assets. It was a challenging task to sync up the visual and audio elements of the animation but I feel I provided a suitable audio response.
Above are screenshots of the audio tracking I created on Audacity. I used totally open source and freely available sound clips to construct the soundtrack. At times it seemed too difficult and I felt I should have used the tracks provided by Chris, but in retrospect I am happy with the path I chose to take.
Above are further examples of sound and audio works that inspired my choice of sound, and my input in the asset building within the team.
Nico. (1970). All That Is My Own. [Online Video]. 3 February 2011. Available from: https://www.youtube.com/watch?v=AAQn93RUjVY. [Accessed: 17 January 2017].
Anton Newcombe. (2008). Who Cares Why?. [Online Video]. 18 July 2007. Available from: https://www.youtube.com/watch?v=K91ls9ZtGiU. [Accessed: 17 January 2017].
Laurie Anderson. (1982). Big Science. [Online Video]. 7 November 2014. Available from: https://www.youtube.com/watch?v=vTHiN6Qwdgs&list=PLBYTxcsx8bFgEq71RHu-VK_iZ72V6QnFh. [Accessed: 17 January 2017].